Putting aside the repetitive nature of action, there are some issues that keep Spartan from being enjoyable from start to finish. Advances in the campaign will open up more arenas, and while it’s a pleasant way to spend a few hours, it doesn’t really offer anything you haven’t done during the campaign.
Outside of the campaign, there is an arena mode where you compete wave after wave of enemies, with your task simply being to get the highest score. It is a menacing deep voice that speaks to the Spartan when he has carried out a particularly deadly strike.
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The God has a voice that remarkably resembles Orson Welles’s performance in Transformers movie as Unicron. The dubbing seems at odds with the game you’re playing and often feels pretty weird, and the conversations between you and the warriors action with you aren’t exactly Hollywood footage. It’s not terrible, not at all, but it doesn’t have the epic feel you expect. Given Creative Assembly’s legacy in the Total War series, the use of music in Spartan is a little surprising – more often than not, it’s just not right. However, the lighting is top notch, with beautiful blooming effects that go well with the style of the game. The character models are a bit basic, the textures are pretty rough, and the environments are basic, but you won’t look at all that if you take part in a ten-minute mass action. Global Polish has obviously suffered a little, since the brilliance is not as high as the aforementioned God of War, but this is understandable. Sometimes hundreds of them will be on the screen, action with each other and undermining the foggy disorder of the dynasty warriors. The chests scattered around the levels also contain collectibles and arrows, available in flamboyant and non-flamboyant varieties.Ĭreative Assembly had years to perfect the art of displaying hundreds of soldiers on the screen at once, and it paid off in Spartan. Basic special strikes can also be removed when your weapon glows orange, and these slightly devastating strike are very useful as you build up your magic in preparation for the next strike. The first few levels aren’t really exciting, but unlocking new weapons and increasing the Spartan’s power makes things much more exciting. As you progress through the game and gain new weapons (by defeating bosses), you in turn have new magic strike.
In addition to standard punches and strikes, you can collect Blue orbs (green for life energy) to power up magical strike. It’s not smart at all, with some basic strike and a block that can traverse most of the game, but it works. There’s just something very exciting about crossing a wall of enemies with a powerful powerful slot strike that makes men fly while the game goes into slow motion for a second. It’s a beautiful sight, and something developers should be proud to play on the current generation consoles. While you control only one man, you often action alongside an army sometimes there are dozens, but action can take place between hundreds of armies. The key to the success of Spartan as a pleasant game lies in its huge action. But what he lacks in depth, he compensates for the total carnage. If God of War was a watered-down but well-told Gaiden ninja, Spartan is another step lower on the scale-at least in terms of game depth. Both games feature plenty of execute, weapons of the gods, and great visuals, but playing Spartan was very different. You might be thinking of God of War at this point – you know, Sony’s brilliantly wild action-adventure game-and wondering how it differs. The Greek god Ares and an army of men are at your side to save Sparta through incessant action and easy puzzles. You play as “Spartan”, a great warrior who must save his beloved city of Sparta from Roman strike. It is a simple game that has a simple premise: finish wave after wave of enemies.
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What you get is a series of action (varying in size) followed by a boss action, with a simple customization of the character along the way. Sega and Creative Assembly can say what they want about the game, and what they consider it, but it’s a hack ‘n’slash – no doubt about it. However, the game itself couldn’t be more different if it tried. Famous for their Total War series (most recently Rome), they didn’t stray too far in terms of scenery with Spartan: Total Warrior. The first console game from the legendary rts developers, the Creative Assembly, is sure to make a splash.